• whome?
    • curriculum vitae
  • teaching
    • Resources
      • Notes on Two Dimensional Media
      • Graphic Design Elements and Principles
        • Graphic Design Elements
          • Point
          • Line
          • Shape or Form
          • Space
          • Color
          • Texture
          • Value
        • Graphic Design Principles
          • Unity/Harmony
          • Hierarchy
          • Balance
          • Alignment
          • Repetition
          • Contrast
          • Format
          • Proportion and Scale
          • Proximity
          • Symmetry/Asymmetry
          • Variety
          • Content Flow
      • Broadcast Design Terminology
      • What is a styleframe?
    • Summer 2026
      • LEH 353 – Aesthetics and Techniques of Visual Storytelling
        • Course Information and Syllabus
        • Module 01 - The Art of Watching Films
        • Module 02 - Analyzing Fictional And Dramatic Elements
        • Module 03 - Thematic Elements
        • Module 04 - Visual Design
        • Module 05 - Cinematography
        • Module 06 – Editing
        • Module 07 – Color
        • Module 08 – Sound
        • Module 09 – Music
        • Module 10 – The Director's Style
        • The Final Paper
    • Spring 2024
      • ART/CGI 441
        • Week 01 – Course Overview
  • current projects
    • Operational Drift
    • Dead Poets Rise
    • 21 Trucks of San Antonio Texcala
    • Through the Lens of Age
    • Necesitando Al Otro
    • Shift NYC
    • MoME
    • Redact This! Artists Against Torture
  • Schwittek

Operational Drift

Operational Drift is a series of wall-based textile works examining how authority and ideology continue to function as coherence erodes. Using fabric, mass-production aesthetics, and AI-generated hallucination, the work treats media saturation and disinformation as structural conditions rather than exceptions.

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Project Statement

These pieces are built from printed fabric, sewn joins, and accumulated surfaces. They borrow the visual language of marketing, tactical branding, and platform-driven image circulation, where repetition replaces clarity and volume becomes a substitute for truth. In this environment, scenes of enforcement, protest, and intimidation can be endlessly replayed, reframed, and contested until accountability dissolves.

The Process

I work primarily with fabric and sewing because textiles carry a double history. Cloth is intimate and domestic, tied to care, repair, and everyday survival. At the same time, textiles sit inside global supply chains often sustained by the labor of immigrant women in garment and fashion industries, where skill, speed, and endurance are demanded while workers remain undervalued and unseen. In these works, sewing becomes both structure and meaning: a visible record of joining, mending, and holding together what is politically and socially coming apart.

I use Direct-to-Film (DTF) and direct-to-fabric printing to keep the work close to the look of mass production. This matters because contemporary power is frequently packaged and distributed through the same visual systems that sell products: clean slogans, repeatable icons, and attention-grabbing spectacle.

A Note About Generative AI 

Image 2 11 26 at 7.51 AMAI image generation is a deliberate part of the process. I am not using AI to invent certainty or produce seamless realism. I use it for its instability. Hallucinations, distortions, and broken anatomy become a visual analogue for the media ecosystem itself, where misinformation, partial truths, and conflicting narratives circulate faster than verification. AI error is treated as evidence of system failure and as a way to picture confusion, denial, and the normalization of harm.

 

 

MAGAAGAGAG
MAGAAGAGAG (2026). 88" x 84", Fabric, direct-to-fabric print, thread, acrylic paint.

 

MAGAAGAGAG

MAGAAGAGAG consists of a field of embroidered hat outlines scattered across a large red textile ground. Each hat bears a variation, mutation, or corruption of the slogan “Make America Great Again.” Some remain legible and familiar, while others drift into recursive loops, awkward permutations, religious invocations, patriotic clichés, grammatical errors, and eventually complete nonsense. The hats themselves mutate as well, shifting between baseball caps, cowboy hats, bucket hats, sun hats, and increasingly ambiguous forms, as though the iconography is struggling to maintain its own identity.

The work emerged from a deliberate experiment using a large language model to progressively degrade and destabilize political language. Beginning with a recognizable slogan, repeated generations introduced small mutations, allowing the phrase to drift away from its original form and into increasingly unstable territory. The process treated language as a system capable of producing endless variations that retain the appearance of meaning even as coherence begins to erode. Beginning with a recognizable political slogan, successive iterations introduce subtle changes: words are added, removed, repeated, reordered, or replaced. “Make America Great Again” becomes “Make America Holy Again,” “Make America Faith First Again,” “Make America Great Forever and Ever,” “Again Make Again Great Again,” and eventually phrases that collapse under their own weight. What begins as a coherent political statement transforms into a self-referential system that appears meaningful while conveying little or nothing at all.

This process mirrors the broader instability of the MAGA movement itself. Over the past decade, the movement has demonstrated a remarkable ability to absorb contradictory positions, shifting allegiances, conspiracy theories, religious narratives, and political grievances into a single symbolic identity. Its boundaries are fluid, its principles often situational, and its rhetoric frequently disconnected from policy, ideology, or objective reality. What matters is not consistency but affiliation.

 

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Funny Papers (2026).92" x 28", Fabric, direct-to-fabric print, thread, acrylic paint on reproduction of the U.S. Constitution.

 

Funny Papers

This large-scale paper and textile work was constructed from a reproduction of the United States Constitution, printed on fabric and altered through direct-to-fabric (DTF) printing, stitching, and acrylic paint. The original document—sourced from an official National Archives reproduction—remains legible beneath interventions that disrupt its authority and - one would hope - sanctity. Across its surface, the phrase “SEE YOU IN THE FUNNY PAPERS” is rendered in bold, irregular white lettering, recalling both comic-strip typography and dismissive slang for death or irrelevance. The phrase functions as both threat and satire, suggesting the erosion of democratic institutions into spectacle.

Materially, the work collapses distinctions between archival reverence and domestic labor. The Constitution, often treated as untouchable under glass, is reconstituted as fabric - creased, stitched, and marked - subject to handling, wear, and reinterpretation. The addition of a vintage cartoon child figure further complicates the image, introducing a dissonant tone of innocence and nostalgia that clashes with the gravity of the text. This juxtaposition underscores how media, myth, and national identity are co-constructed through both official documents and popular culture.

The piece reflects on the fragility of democratic systems in the face of political disregard. By layering humor, violence, and degradation onto a foundational text, the work critiques the current administration’s erosion of the rule of law and highlights the transformation of governance into spectacle, where legal frameworks are treated as disposable and public discourse is mediated through distortion and trivialization.

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Cloud Support (2026).35" x 43", fabric and DTF prints. Fabric-based work exploring operational confusion and chaos of overpolicing.

Cloud Support

Cloud Support considers the contemporary promise of “support” as something increasingly abstracted and outsourced: cloud infrastructure, remote oversight, outsourced moderation, and the distance between decision makers and the people who experience the consequences. The work uses the soft language of comfort and assistance while staging a visual field that feels unstable, saturated, and difficult to resolve.

The textile surface acts like a screen that has been made physical. Layers of printed imagery and stitched seams hold together a picture that refuses to cohere into a single narrative. This disorientation is intentional. It mirrors how institutional power can appear omnipresent and authoritative while operating through partial information, misrecognition, and denial.

As a fabric object, the piece also points to the material underlayer beneath “the cloud”: extraction, logistics, labor, and bodies. Softness here is not comfort. It is a warning about how easily care language is used to mask systems built on distance and control.

 

Wall-based satin textile showing cartoon-like SWAT officers in black and tan uniforms tumbling in a chaotic cluster between armored police vehicles and a military-style transport truck against a flat olive background.
fire drill (2026).56" x 28", DTF prints on satin. Fabric-based work exploring operational confusion and chaos of overpolicing.

fire drill

fire drill is a Direct-to-Film print on satin that stages a chaotic cluster of SWAT officers suspended between black and tan armored vehicles and a military-style transport truck. Rendered in an anachronistic, comic-strip aesthetic, the figures appear exaggerated and slightly absurd, as if caught mid-spill or mid-misstep. The satin surface heightens the artificiality of the scene, giving the militarized imagery a slick, theatrical sheen.

The work deliberately merges state and federal enforcement iconography, collapsing distinctions between jurisdictions and suggesting an expanding, entangled apparatus of control. The comic style functions as both camouflage and critique: humor and visual exaggeration expose the instability, confusion, and overreach that often accompany heavily policed spaces. The swarm-like clustering of officers implies rehearsal without clarity, action without direction—a “drill” that appears perpetual.

Beneath the slapstick surface lies a historical undertone. The uniformed bodies, armored vehicles, and tactical branding evoke institutional lineages shaped by racialized control and exclusion. The work hints at the persistence of white supremacy embedded within the histories of American law enforcement, suggesting that the spectacle of order frequently masks deeper structural inequities. By pairing absurdity with militarized imagery, fire drill exposes the tension between projected authority and systemic confusion.

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Charlottesville, 08.11.17 (2024). 36" × 54", fabric, DTF print. Torch-bearing figures encircle a monument in an allegory of intimidation and spectacle.

Charlottesville, 08.11.17

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Referencing the Unite the Right rally in Charlottesville, this work examines how overt racism and bullying persist through public ritual. The marching crowd becomes a collage of humans and monsters, a way to visualize both the ordinary and the grotesque within collective intimidation. Torches are rendered as props of spectacle, turning violence into performance and participation into choreography.

The monument at the center functions as a condensation point for mythmaking. It is not only a symbol to defend but an image to circulate. The work points to a societal failure that is not subtle: repeated condemnation has not prevented repeated reappearance. The march becomes a loop, a ritual that returns because it remains socially and politically permitted.

Printed on fabric, the scene takes on the logic of a banner or flag, suggesting how ideology moves through portable, reproducible surfaces. The softness of textile is set against the hardness of the spectacle, implicating everyday culture in the conditions that allow intimidation to endure.

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Demons (2024). 46" x 57", fabric, thread, DTF prints. A pseudo-religious sermon staged as spectacle for humans and monsters.

Demons

Demons is a portrait of a duplicitous pseudo-religious figure addressing a crowd of humans, demons, and monsters. The work draws on the visual grammar of revival tents, patriotic pageantry, and staged persuasion, where belief is performed and sold. The crowd is rendered as a mixed assembly, suggesting the porous boundary between the human and the monstrous when power is absorbed as entertainment.

The figure functions as an allusion rather than a literal portrait, pointing toward charismatic political performance and the merging of religious affect with political loyalty. The work is less about one individual than about the social conditions that make the sermon persuasive: spectacle, repetition, crowd energy, and the normalization of contradiction.

Fabric becomes a charged support here. It evokes both banners and domestic cloth, linking public persuasion to private life. In this way, the piece traces how ideology travels from rallies and screens into everyday relationships, habits, and language.

 

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Four (2026).31" x 64", fabric, DTF prints, fabric paint. 'Green gas' plumes evoke confusion and breakdown within enforcement imagery.

Four

This piece responds to the deployment of chemical irritants by ICE in Minneapolis and to the broader optics of militarized presence. The figures appear tactical but unstable. Bodies fragment, mutate, and dissolve into green plumes, as if the scene cannot hold its own narrative together.

AI hallucination is used here as a material strategy. Visual error, broken anatomy, and improbable surfaces are employed to suggest disorganization and befuddlement, the impression of authority performing control while revealing incoherence. The hallucinations also point outward to the media environment, where images of force are repeatedly circulated, clipped, reframed, and debated until they become less a record of reality and more a site of competing myth.

The gradient field reads like a backdrop built for display, echoing the aesthetics of branding and staged optics. Printed and fixed onto fabric, the work sits between banner and evidence, asking how images of harm become both consumable and forgettable at the same time.

Minneapolis 01.07.26
Minneapolis 01.07.2026 (2026).76" × 74", fabric, thread, DTF prints. Sewn panels re-present fragmented viewpoints and mediated violence.

Minneapolis 01.07.2026

Minneapolis 01.07.2026 is constructed from printed fabric panels sewn into a single field, echoing both the logic of montage and the labor of patchwork. The work re-presents a public event through fractured, repeated viewpoints, pointing to how violence is now experienced through an accumulation of angles, clips, screenshots, and commentary.

Sewing is not only a structural decision but a conceptual one. Seams mark the joins between competing narratives and the attempt to reconcile what cannot be reconciled. The work’s domestic method contrasts with the imagery of armed presence, asking how fear and authority enter daily life through images that circulate relentlessly.

By combining fabric, stitching, and AI-generated visual instability, the piece examines the churn of the media ecosystem around state violence: an overabundance of imagery that promises transparency while often producing confusion, mistrust, and narrative drift.

Availability and Installation

All works are wall-based textiles and can be installed using standard hanging hardware. Please contact me for a checklist, high-resolution images, and installation notes.

Contact: This email address is being protected from spambots. You need JavaScript enabled to view it.

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Dead Poets Rise

Research Focus: Making Poetry More Accessible Through Play

My research for this project explores how play and game design can engage individuals in creative writing, particularly poetry, in ways that traditional instruction often fails to achieve. The culmination of this research is Dead Poets Rise, a board game co-created with Anna Purves and other collaborators, designed to make poetry an interactive, social experience.
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The project was driven by a central question: How can poetry be more accessible to both seasoned writers and those who have never written a poem before? Through iterative design, playtesting, and critical analysis of educational and ludic frameworks, Dead Poets Rise emerged as a model for integrating poetry into gameplay. The game challenges conventional learning by turning poetry composition into a dynamic and unpredictable process, fostering creative risk-taking and communal storytelling.

Project Timeline & Development

The development of Dead Poets Rise began in Spring 2020 when we worked with students in a seminar class to prototype and test different game mechanics that would encourage poetic engagement. These early prototypes explored different ways to structure creative writing prompts, integrate collaborative play, and introduce unpredictability into the writing process.

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Following this seminar, Anna Purves and I continued independent development, incorporating what we learned from the class into a series of refined prototypes. Over successive iterations, we experimented with different methods of balancing structured composition with improvisational elements, ultimately arriving at a version of the game that seamlessly integrates poetry, strategy, and play.

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Methodology: Game Mechanics as a Creative Framework

Through structured rounds of play, Dead Poets Rise engages players in a scaffolded creative process:

  • Players select a historical poet to “rescue from obscurity,” introducing them to different poetic styles and traditions.
  • Writing prompts (“Creation” Cards) provide structured yet open-ended exercises in poetic composition.
  • “Chaos” Cards introduce disruption, requiring players to adapt their writing in unpredictable ways, mirroring real-world revision processes.
  • Players participate in a final collaborative ranking exercise, comparing their own writing to actual lines written by the chosen poet—engaging in literary analysis through gameplay.

This iterative model of composition, revision, and evaluation makes poetry accessible as an organic, improvisational process, rather than an isolated or intimidating academic task.

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Impact & Recognition

The project’s effectiveness in engaging both poetry enthusiasts and those new to creative writing has been recognized in both literary and gaming spaces. Dead Poets Rise is currently featured in the Level Up exhibition at the American Writers Museum in Chicago, an exhibition that examines how games and interactivity are shaping storytelling and literary engagement. Additionally, the game has been acquired for the permanent collection at Poets House, a national literary institution dedicated to poetry in New York City.

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Conclusions & Future Research

The design and implementation of Dead Poets Rise demonstrate that poetry can thrive in non-traditional learning spaces, using play as a vehicle for creative exploration. By incorporating unpredictability, collaboration, and iterative composition into the poetic process, the game repositions poetry as something living, playful, and communal.

Future research and development will expand upon these findings, exploring digital adaptations and further applications of gamification in literary education. Through continued study, Dead Poets Rise serves as both a game and a research-driven framework for rethinking how creative writing is taught, experienced, and shared.

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21 Trucks of San Antonio Texcala

Unidos Y Adelante

21 Trucks of San Antonio Texcala is a fiber-based, graphic design series exploring the importance of trucks and other vehicles to the people of rural Mexico and Mexican migrants in the US. 

Through depictions of trucks, towns, and people, this series explores the roles of trucks and the paquetero (individuals who transport goods across the border) in these rural communities. This project is inspired by folk-art traditions of amate bark painting and quilting found in Mexico, Jacob Lawrence’s Migration Series (1940-41) and the Quilts of Gee’s Bend in the US.

chayote en la fronteraThis series consists of ten to fifteen distinct pieces varying in size from as small as 30 by 40 inches, to as large as 6 by 8 feet.  The various media used in these pieces includes, but is not limited to, canvas, commercial textiles, fiber, buttons, die-cut cloth and foam, photograms, brass, acrylic, and found objects.  These compositions explore individual trucks, groups of trucks, individuals involved in the use and transport of trucks, as well as individuals who depend on the goods transported by these trucks.   

 

Moises Fuentes (2018)\

 

21 Trucks... is inspired by a documentary film I am producing with Prof. Alyshia Gálvez entitled ¡Salud! Myths and Realities of Mexican Immigrant Health, which explores the healthcare and health disparities of Mexican immigrants in the United States and the ‘Latino health paradox.’  Building on a proposed pilot collaboration with a university in Puebla, Mexico, we ran a Winter session study abroad course in Puebla, Mexico.  During this ten-day research and production trip, Prof. Gálvez, myself, and our students travelled to rural migrant-sending villages like San Antonio Texcala, Tulcingo, and Chinantla, as well as highly developed, urban areas like Ciudad de Puebla and Cholula. See the video below for a work-in-progress glimpse of this developing documentary:

 

 

These regions have sent large numbers of migrants to the New York tri-state area and the migratory flows have produced deep connections in which migrants and their families work to pursue their goals for economic, social and professional mobility in spite of barriers which prevent most of them from migrating with authorization, working legally or circulating freely across borders. Paqueteros, possessing visas allowing them to circulate freely and transport goods in both directions, playing a key role in connecting people divided by borders.  

 

El Fusilero y Alebrije (2018)

 

Because current immigration law does not allow most working class migrants to circulate freely, their efforts to maintain foodways, traditional health practices and family ties are challenged. Despite this, people continue to seek ways to pursue health and well being, including consuming foods and remedies from their home communities. Falsely associated with epidemics and health risks, many people in the US are unaware of the many practices people engage in to sustain health in spite of socioeconomic disadvantage.  Moreover, these connections have direct and well-documented links to the health and wellness of these migrant communities. Given the current administration’s hostility to immigrant communities, these connections are even more under threat than in previous years. 

 

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Milpa (2019)

 

It was in these rural towns of Tulcingo, Chinantla, and specifically San Antonio Texcala (SAT), that I saw how pivotal trucks were in the lives of the residents. Fruit and vegetables, maize, construction materials, rocks, minerals, and even people are loaded onto trucks in these towns for transport. In addition, trucks in various states of disrepair are scattered about SAT, waiting for repair, mirroring many of the unfinished houses – half built, the owners of these houses wait for additional remittances from the US to complete work.   

7While in SAT, I met Moises Fuentes, who owns a thriving business selling carved pieces of decorative onyx from the local mine. Moises is also a paquetero, regularly journeying to and from Mexico to bring back goods and remittances to the families of migrants in the US, providing a unique and vital cultural link that otherwise would not exist. Every month he travels to the South Bronx from SAT to bring letters, gifts, and goods from residents of SAT to their relatives in the US.  

Upon returning, Moises will often transport items back to Mexico that are too difficult or expensive to purchase in country, such as televisions, bicycles, and microwaves. He and his wife will often drive back an additional truck, as these are also expensive to buy in Mexico.  Moises has had to learn how to circulate on some of the riskiest highways in North America, even while many fellow paqueteros have experienced violence.

 

Luchadores Fantasmales (2018)

 

To celebrate this multi-location, cultural support system, 21 Trucks depicts the trucks, towns, and people, exploring the roles of trucks and the paqueteros in these rural communities.  

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Through the Lens of Age

 

Through words and images, this portrait series explores the impact of creativity and the arts on aging, specifically highlighting individuals over the age of 65 currently engaging in one or more forms of creative expression. Rather than focussing on the creative output of these artists and creators,  The Lens of Age casts its gaze on the faces of the artists themselves, celebrating the supremacy and intimacy of the portrait, as well as its ability to reflect – and elevate – the human spirit.

Presented at the 12th International Conference on the Arts in Society, The American University of Paris, France, 14–16 June 2017 

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The initial study participants consisted of 25 Social Work undergraduates enrolled at CUNY’s Lehman College located in the Bronx, NY. they were paired with 25 adults over 65. Data collection consisted of interviews, with key points documented in photographs. Students exhibited results in local venues, extending the reach of their work in an advocacy action. A mixed-methods pre- and post-test captured student reflections and reactions. Study findings indicate that arts-based participatory research can contribute to decreasing depression and isolation by promoting intergenerational relationships, reducing workforce shortages and fears about ones own future by improving perceptions of older adults, and supporting student success by deepening engagement with learning.  

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Their final student presentations were rooted firmly in the sciences, in the form of traditional poster presentations like the one seen here. These highly analytical documents do a great job at presenting the project, breaking down the methodology, and provide a good summation of the study’s key findings. After all, certainty in findings is a prized commodity in the sciences. In this case, one of the key findings that emerged was the unique importance of remaining creative, whether it be through painting, sewing, writing, or some other activity. Though creativity certainly stood out as important to the aging, it wasn’t clear why this is true. Creativity meant something different to each of the subjects.   But whereas this lack of ambiguity is valued in the sciences, it can be problematic in the arts. 

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This idea of an unclear intersection btwn creativity and aging inspired me to explore it in a less analytical, somewhat more ambiguous way. I began by tracking down working artists over the age of 65; people who had been creating art their whole lives in some form or another, and were still creating late in life. The basic premise is this: the artists sit for their portraits, and as I take pictures, I interview them.

Then I began exploring amateur artists: people over the age of 65 who took up art as a kind of hobby late in life, asking them to discuss their processes, and what creativity meant for them. But the images alone couldn’t capture this intersection of age and creativity. I needed to include their words.  I’m a graphic designer, and naturally it occurred to me that the things these people were saying – both professional and amateurs alike – brought much needed context to the portrait.  

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The result is a developing series of portraits paired with text. Each portrait is an attempt to crystalize something unique about the subject’s creative spirit. the accompanying text – a subsection of the subject’s discussion during the interview – attempts to contextualize the portrait and anchor the overarching theme of this series. 

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No one portrait, regardless of the artistic level or age of the subject, is given preference over another, in an attempt to better democratize aging and its relationship to the creative urge. 

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Rather than framing the process of aging as a gradual decline, Through the Lens of Age examines creativity and artistic expression as a means of renewal, i.e. how self-expression can enrich self-worth. Through the Lens of Age was exhibited at the BronxArtSpace on October 25-26, 2017. See below for images from the exhibit:

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 (Special thanks to the Riverdale YM & YWHA for help in the production of this work!). 

Gallery of Portraits

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Necesitando Al Otro

 

IMG 4026Necesitando al Otro (Needing the Other) is a three-channel video installation exploring the health, nutrition, and spirit of the Mexican Migrant, as well as the effects of mass migration on los que se quedan (those who remain). This project premiered at the 2017 CUNY Film Festival at Macaulay Honor College, April 28-30 (as seen to the right).

 

Necesitando Al Otro pamphlet DRAFT01The installation employs components visible to the audience (three LCD screens or similar display devices), and components that are hidden or obscured from view: a computer terminal running the installation and a simple web camera to detect movement and presence.

The video content of this installation is part of a larger documentary film project entitled ¡Salud! Myths and Realities of Mexican Immigrant Health. This project is focused primarily on the healthcare and health disparities of Mexican immigrants in the United States, the ‘Latino health paradox’, and the social contexts of health, mental illness, and reproductive health.

In the Winter of 2015, Lehman College Profs. Alyshia Gálvez and David Schwittek sought to complement their research into social determinants of health and migrant communities in the New York area, with an investigation of the social contexts in migrant communities of origin in Mexico. Building on a proposed pilot collaboration with a university in Puebla, Mexico, they garnered enough support to run a Winter session study abroad course there. Fourteen students enrolled, from four different CUNY campuses, including 5 students of Mexican origin who are recipients of Deferred Action for Childhood Arrivals (an executive order that enables undocumented students to participate in study-related international travel upon successfully soliciting a State Department permission called Advanced Parole). Funding for the program was raised from Lehman College, Anahuac University of Puebla, the Migrant Affairs Office of the State of Puebla, Aeromexico, and private donors. During this ten-day research and production trip, Gálvez and Schwittek and their students traveled to rural migrant-sending villages like San Antonio Texcala, Tulcingo, and Chinantla, as well as highly developed, urban areas like Ciudad de Puebla and Cholula.

 

Installation Description

This installation – and its interactivity – can best be described in three states: inactive, partial, and active.

Inactive

proposal diagrams inactiveThe installation detects the relative presence of viewers and, when it detects an absence of any viewers in the vicinity, it enters the inactive state. In this state, as if to suggest the increasing denial of the migrant’s position and struggles in our society, the three channels enter a state of data corruption that escalates with the duration of inactivity.

Partial

proposal diagrams   partialWhen the installation detects a partial presence (e.g. one or two people relatively nearby, though not front and center), it enters the partial state. In this state, the corruption of the three video channels becomes increasingly more subtle, and the viewing therefore less challenging.

 

Active

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As the audience increases in number and enters the front and center area of the installation space, the installation enters the active state, wherein data corruption of the three channels is nearly unnoticeable. This interplay of obscurity  and visibility is designed to interrogate the Western Hemisphere’s relative indifference to the struggles of the Mexican migrant, and that an active interest in – and attention to – the struggles can lead to a clearer understanding of our shared humanity.

 

Objectives

  • Present at interactive film festivals such as Tribeca Interactive and the CUNY Film Festival.
  • Mimic my own process of coming to understand the Mexicans, Mexican migrants, and Mexican-Americans: from ignorance, to increasing interest, and finally to respect, empathy, and a persistent desire to incorporate aspects of their culture into my own.
  • Obscure glimpses into the life of Mexicans and Mexican-Americans until full attention is given.
  • Present sequences from the ¡Salud! Myths and Realities of Mexican Immigrant Health documentary in a non-traditional way.
  • Give students the opportunity to understand central components of User Interface and User Experience design, as well as installation art.

Trailer for "Finding the First Song"

First Things First Manifesto – written by Ken Garland – interpreted by my Fall Art 202/302/702 class

¡Salud! Myths and Reality of Mexican Immigrant Health on IndieGogo

This is the pitch video for the ¡Salud! Myths and Reality of Mexican Immigrant Health documentary that I am currently researching and developing with my students. This film is the product of my honors seminar course at Lehman College CUNY exploring the so-called 'Latino Health Paradox' – the better than expected health outcomes of recent Latino immigrants to the US. We want to create a broadcast two-hour documentary to explain this paradox through the lens of recent Mexican immigrants in NYC.

This pitch video will be used to help crowdfund the documentary.

Directed by: David Schwittek and Alyshia Galvez

Cast: 
Cesar Andrade
Bright Assan
Victor Borja Armas
Shabel Castro
Dhensel Dorji
Jason Laguna
Percy Lujan
Vladimir Merkulyev-Arias
Christina Santiago
Guilherme Silva
Emily Szlachta
Cindy Vargas

Redact This! Artists Against Torture

Redact This! Artists Against Torture is a collection of artwork made in response to acts of torture at Abu Ghraib, Guantanamo Bay, and CIA Black Sites. I have designed it as a tribute to those who continue to suffer from, and to fight against, acts of state sponsored torture.

"Stop" by Richard Serra
"Stop" by Richard Serra

About the Project: In 2009 I was seized with an idea: to create an art historical volume that could serve as a response to the acts of torture committed as part of the “War On Terror”. My foremost goal was to address the over-saturated image culture that had arisen since the release of the May 2004 Taguba report, and the subsequent reportage by Sy Hersh and 60 Minutes. 

 
"Gray Eagle" by Dread Scott
"Gray Eagle" by Dread Scott

In these first glimpses of the extensive torture programs, we were confronted with the iconic images of torture orchestrated in the Abu Ghraib prison; images that went from shocking to blasé after a relatively small number of news cycles. Like the many thousands of images we see each day, the images found in the Taguba report had lost their potency with each casual viewing and were thus met with indifference by the majority of Americans. 

“Art does not have the power to bring about social or political change. But it does have the power to perpetuate the memory of an episode over time … Art serves as a testimony that endures over time, and in the collective memory.” – Fernando Botero

"Made in the USA" by Juan Fuentes
"Made in the USA" by Juan Fuentes

Redact This! Artists Against Torture was designed as a corrective for this indifference. By elevating the subject of torture to the realm of fine art, we are invited not to consume the images, but to contemplate them. They serve to “perpetuate the memory” of these acts so that the people of the world never halt their struggle to end torture. In each of the pieces found in this book, there is a richer meaning than the formal qualities or subject matter can convey; each stands on its own as a unique protest against the use of torture, anywhere, everywhere, for any reason, always.  

"Legacy" by Art Hazelwood
"Legacy" by Art Hazelwood
 

About the studio: If we are successful in our funding campaign, we will be working with animation studio and eBook developer FlickerLab LLC. FlickerLab is an animation and production studio in New York City that brings together an interdisciplinary team of storytellers, producers, technologists, composers and educators to create stories with the world’s leading brands, agencies, publishers and networks. They are pioneers in transforming complex ideas and story-worlds into effective and moving experiences that translate across today’s rapidly evolving, multi-screen media environment.

In addition to its more commercial work, FlickerLab is currently creating an animated breakdown for the ACLU on the modern surveillance state, as well as a series of animated videos explaining UN human rights structures with the UN Office of the Special Reporteur on Human Rights in Iran. In the past, FlickerLab has created a series of music videos for Kids for Global Peace. It also developed a citizen journalism and publishing platform for use with Peace and Reconciliation processes in Latin America. 

Finally, FlickerLab has worked on Michael Moore’s Bowling for Columbine, Fahrenheit 9/11, Sicko, and Capitalism: A Love Story. 

About FlickerLab's Harold Moss: Harold is the founder and creative director of content, education and technology creation studio FlickerLab, who has spent his career fusing storytelling, technology and a passion for change-making media. Notably, he created the three-minute cartoon, A Brief History of the USA, in Michael Moore’s Academy Award winning, Bowling for Columbine (2003); was a producer of the 2008 Sundance Grand Jury Prize winning and Oscar nominated documentary, Trouble the Water; and has produced and directed over 100 interactive eBooks for Barnes & Noble, Penguin and others.

Harold has committed his life to changing the world one cartoon at a time. 

What am I going to do with the funding?: Working with FlickerLab, we are going to develop this ebook so that it includes: 

• The Artwork: The book features over one hundred unique and original works by artists such ad Fernando Botero, Jenny Holzer, Richard Serra, Dread Scott, Steven Powers, Daniel Heyman, and many others, presented as a detail-rich gallery and e-experience. 

• Installations and performance: With a print publication, it’s difficult to successfully present installation and performance art, and nearly impossible remain true to the medium. With video, however, it’s a snap! This eBook will be able to include much of the excellent – though difficult to print – multimedia work that has been done on the subject of torture. Artists include Steve Powers, Coco Fusco, Jenny Holzer, Peggy Weil, and many others.

• Interactive pieces: The money we raise from this campaign will allow us to create an interactive work of art, as well as informational pieces to be included in the book.

Assuming this project is funded, we anticipate this ebook to be completed at the end of 2014, with fulfillment of ebook orders shortly thereafter.

 
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