Welcome to Art 202/302!

Generally speaking, this is a design course. However, we are going to be looking at specific subset of a graphic design: typography and type design. To start, let's discuss:

  1. A brief history of type.
  2. The anatomy of letterforms
  3. Elements and Principles of Graphic Design within Typography
  4. Terminology
  5. Taxonomy/history

Exercise: Type Design in Illustrator

  1. Download one of these typeface samples and begin this exercise by trying to recreate a few of the characters in a sketchbook or a piece of paper, as if you were drawing from a live model or still life. This will train your brain to understand the curves, nooks, and crannies of letterforms:

    Typeface 1:  Fraktur (various, c.a. 1500s) 
    Typeface 2:  Bifur (A.M. Cassandre, 1929)  

    Typeface 3:  Gill Sans (Eric Gill, 1926)

    Typeface 4:  Helvetica (Max Miedinger, Eduard Hoffmann, 1957) 

    Typeface 5:  Caslon (William Caslon, c.a. 1722)

    Typeface 6:  Peignot (A.M. Cassandre, 1937)

     

  2. Once you have completed drawing a few characters in your sketchbook, it's time to recreate one of them in Illustrator. First, however, we need to create the capline, baseline, mid-line, and x-height lines:type-guidelines
  3. Once these guides are completed, you can begin using Illustrator's various tools to recreate a character (or two) from the typeface you have chosen. 
  4. Homework:
    1. I don't require a textbook, but I can auggest an excellent resource for designing type entitled, well...Designing Type by Karen ChengI've provided the first few pages for you to read for homework.
    2. Read pgs. 6-17 in Designing Type.
    3. Get a sketchbook if you don't have one
    4. Play Kern Type until you get a score of 85 or better! Take a screen shot of your results and This email address is being protected from spambots. You need JavaScript enabled to view it. it to me:

My score...ho hum.